Based on a forum post by FireLordIzumi
When you start playing the server, in general, it is a good idea to either make a town or join an existing town so you have your own place to set your valuables and have it be protected from griefing. If you build in the wilderness, it can be griefed. The exception to this are public roads and community farms. Griefing these is against server rules!
The server itself runs a slightly modified version of Towny, so if you are familiar with Towny there are so changes that should be made clear.
Much like you can do /capital to teleport to your capital city, you can do /town spawn to teleport to your town.
You can do the following commands for an in-game list of Towny commands: /towny ? /town ?
Just ask in chat. It’s really that easy. Once a mayor has sent an invite, instructions will appear on-screen (in chat), telling you to do the following command: /accept
In the beginning, you start with 5,000 Yuans. This is more than enough to create a one chunk town, which costs only 500 Yuans. Here are the steps you want to follow:
-symbol is a claimed chunk.
_for spaces. Performing this command will create a town claim in the chunk you are standing. Permissions will automatically be set so only town members can build, destroy, and access chests. This chunk will be considered your Homeblock, i.e. the spot you spawn in when you do /town spawn. You can rename your town at a later date with /town set name [name] You can change the homeblock of your town at a later time by standing wherever you would like to spawn at and performing /town set homeblock.
Initially, when you start your town, you will only have 8 available chunks to claim. You receive 8 chunks for every player who is a resident in your town. Joining a nation can increase the number of chunks you can claim by providing a bonus of 10 to 60 chunks depending on how many people are in the nation.
You will also be able to teleport to all towns in the nation. You can view your nation’s towns by doing /nation.
If you join a large enough nation, you can very easily have dozens of teleports all over the map. It costs 5 Yuans to teleport, which is not much at all. You could easily make this back by selling a few stacks of dirt in the markets.
Being in a nation also brings the potential of warfare to your town. In order for a war to happen:
In order to attack a town, you must place an oak fence (only oak) inside of a town’s border chunks (outer most chunks). This will create a flag lasting for 60 seconds with a very noticeable indicator on it. Destroying the flag will stop the attack on that chunk and prevent that chunk from being attacked for the duration of the war.
If your towns chunk is captured it becomes the attacking town’s chunk. They can do whatever they want with it and it will remain in their possession even after the war. You will have to resort to diplomacy to get the chunk back. If war is no longer possible, such as the attacking town leaving its nation, the chunk HAS to be returned. If they do not, contact staff.
If you have made a town, you will understand how to make a nation relatively easily. To bring up an in-game list of nation commands, do /nation ?. Making a nation requires there to be 50,000 Yuans in your town bank. In order to join a nation, simply ask in chat.
There are two separate layers of permissions in your town.
You have your town’s default permissions which are set to make it so only residents can do things in your town the second you create your town.
Individual chunks that are claimed in your town are referred to as "plots".
Your town permissions are what every plot’s permissions are as well unless you select to change the plots permissions.
Below is a quick explanation of what all the permission names do, you can see this by doing /town and looking next to
Next to those, you will see
r––. The first of the three is reserved for residents.
If you see
r––, that means residents have permission to do something. The second slot is reserved for allies.
If you see
ra–, that means residents AND allies can do something, while
-a- means ONLY allies can do something.
The last line is reserved for outsiders.
Outsiders are anyone not inside your town.
If you see
r-o that means residents and outsiders can do something, or if you see
–o that means only outsiders can do something.
Allies are people from other towns in your nation.
You can see how to set these perms by doing /plot set perm ? or /town set perm ?. In order to set your entire town towns permissions at once, you would do /town set perm. If you wanted to make it so your entire town has allies to have full permissions, you would type /town set perm ally on. If you wanted to make it so allies could only build in your town, you would do /town set perm ally build on. If you just want to make the perms for a specific plot (or chunk), you would need to stand in the plot where you want the perms to change and replace the "town" in the above commands with "plot".
You can also assign various chunks to town members by making it so they can buy them. This will give them full control over their plot (or chunk) but ONLY in that chunk. To do this, type the following command: /plot forsale [amount] You can also name specific plots by doing /plot set name [name].
Adding people and assigning roles to people in your town is easy. In order to invite someone, do /town add [name]. This will send an invite to them. They must perform /accept in order to join.
There are three separate roles you can assign people, the first two being Helper and VIP. These are purely cosmetic, they do not have extra powers in your town. The third one does have slightly more power, this is the Assistant role. Assistants can:
Make sure you trust this person before making them an assistant. In order to do so, do /town rank add [name] assistant. You can remove this rank from a person by doing /town rank remove [name] assistant.