Spirit World Capture

While traversing the Spirit World, you and your hired explorers see something over the horizon, reaching towards the sky in almost Babelesque fashion. As your team approaches the tower, you wonder what treasures it contains. Within, these towers contain portals, which open during the first ten minutes of every hour to reveal a unique Capture Point. Each tower contains twenty-four unique Points for capture every day, meaning that players are able to capture a total of seventy-two Points across three towers overall.

The Arena is where teams meet to contest a Point, where Defenders and Attackers meet in bloody battle in service to their towns. The Defenders consist of the players residing in the town which owns the Point, alongside their friends. The Attackers consist of the players in a town seeking to contest the Point, together with allies. Dying and logging off will send you to the entrance of the tower in the Spirit World. You will also be able to purchase mobs for defense, which is explained in more detail below.

If a Capture Point is contested by attackers, the players who live in the defending town will receive a notification, informing them that their Point is under attack. If the Point is successfully claimed by attacking forces, the defenders will lose the bonus chunks associated with that Point. To finalize the claim, one must commune with the Scared Villager, who will be in the Arena when all is said and done. If the defending town’s chunks surpasses the maximum, random chunks at the edge of town will be unclaimed over time. If a town does not take part in capturing Points, they will be exempt from this.

Tower Defense

But wait! There’s more.

For those daring to venture into the dungeons interspersed in the world, slain mobs will drop Spirit Essence. This currency can be used to hire the services of your very own mobs to defend your captured Points. To purchase them, right-click the Scared Villager in the Arena. They will offer you three choices at varying prices:

  • Cave Spiders – Weak, but cheap, costing 1 Spirit Essence.
  • Zombies – Strong and affordable, costing 3 Spirit Essence.
  • Skeletons – The strongest choice, but also the most expensive, costing 10 Spirit Essence.

You may hire the services of a maximum of 150 mobs, however, only twenty-five of them will guard the Point at a time. The Scared Villager stays true to their nature, hiding until all is said and done and the viscera is strewn across the Arena. When all of the purchased mobs are slain, the Scared Villager will come out of hiding for you to claim the Point.