Weekly Soon™ - Week 4

2016-03-18 18:50:00 +0000 UTC by IdahoSciGuy

Lux being awesome

Hey there guys and gals, and welcome to the Weekly SoonTM! I'm IdahoSciGuy and it makes me happier than a firebender in an air temple to be able to share some fresh and exciting news with you all! Let's get crack-a-lackin!

March Move Madness!

It's arguably the most anticipated addition this month, and its finally here: NEW MOVES! We’ve been hard at work crafting some sweet new additions to the bending plugin, and we are now ready to push them to the live server! We’ve crafted two new abilities for each type of bending, further expanding the available library of moves for each of you! You'll notice a little bit of everything, from high powered damage abilities to utility moves. Let’s get right down to it, here’s a list of all the exciting new additions and bug fixes we’ve done with the bending system!

New Moves Direct Link

Earth Direct Link
  • Earth Cage
  • Enclose an area in a dome made from earth. Left click to surround an area in earth for a short time.
  • Earth Catapult
  • Launch forward with a boost from the earth below. While standing on a bendable block, left click in the direction you wish to go.

Fire Direct Link
  • Fire Torch
  • Illuminate your surroundings. Left click a block to place a torch for a short time.
  • Fire Bomb
  • Throw a long range fire bomb that explodes, dealing high damage. Left click to lob a bomb at a target. Also places fire on the ground at target location for a short time.

Air Direct Link
  • Air Bolt
  • Deal damage with a bolt of air in a short range attack. Left click while target is in close range.
  • Featherweight
  • Provide a short boost to yourself. Left click to self apply a speed and jump buff for a short time.

Water Direct Link
  • Dolphin Dive
  • Move around quickly while submerged. Left click while in water to dash forward.
  • Phase Change
  • Alter your surroundings by freezing or thawing the water around you. Left click to change water into ice, or ice and snow into water.

Added Descriptions for existing moves Direct Link

Earth Direct Link
  • Earth Blast
  • Blast your target with a projectile of earth. Left click a nearby block, then aim at a target without clicking.
  • Earth Wall
  • Raise a wall of earth out of the ground. Click in the direction you would like the wall to appear.

Fire Direct Link
  • Fire Blast Wave
  • Blast a wave of fire around you. Left click to burn and knockback targets in close range.

Air Direct Link
  • Air Jump
  • Rapidly propels you in the air. Left click in the direction you which to jump
  • Air Kick
  • Shoots a large burst of air. Left click to launch horizontally, and shift click to kick vertically.
  • Air Shock
  • Creates a ball of air around you that pushes enemies away.

Water Direct Link
  • Water Bolt
  • Deal moderate damage and knockback a target with a long range attack. Left click a water source and aim at a target without clicking.

Bug Fixes Direct Link

  • BoulderToss now raises two further blocks so the projectile will not get caught by the ground.
  • EarthWall is now functional and has five levels now.
  • FlameShot now has two additional levels, which increase the range and damage.

Of course, we are still ironing out some bugs, and as with all things, this takes time (earthblast, looking at you bud). But rest assured we are dedicated to making sure any bugs and glitches are taken down and eradicated more efficiently than the air nomads, so we appreciate the patience you give us!

Freaky Fast Travel Fixes Direct Link

We recently pushed a major update to our fast travel system, and although we were hoping for a smooth transition, we ultimately ran into quite a few bugs that interfered with your travel. We are happy to report that the majority of bugs have been put in their place faster than a rebellion in the Earth Kingdom (may she rest in peace). Here's a changelog of the bug fixes regarding the new fast travel plugin:

Bug Fixes Direct Link

  • Rendered every individual player maps properly.
  • Fixed the selection of the nodes on the player map.
  • Fixed various issues regarding incorrect nodes selection/edges.
  • Fixed Global Nodes.
  • Fixed many map duplication issues.
  • Added a delay to prevent rapid fast travel.
  • Deactivated the bending focus prior to entering a fast travel area, so it gets restored properly upon use.
  • Fixed a bug that either teleports the user twice, or does not teleport you and takes twice the amount of money.
  • Fixed a bug that causes players maps to not render after being logged in for a while.

We humbly ask you guys to stay vigilante. If there is a bug and you notice it, make sure to let us know! We'll make sure it gets taken care of!

Future (Industries) Endeavors Direct Link

The teams are hard at work perfecting their new build projects, and its only a matter of time before we are able to start into real detail about whats coming, but I can tell you this: Their builds are going to be super chill. Along with new builds, the teams are also working on new features to add both excitement and depth to our already awesome community. We can't wait to share this new information with you when the time is right. Until then, stay frosty AvatarMC, and see you next week!

PS: the absense of a Weekly Soon last week was entirely Luxsidus's fault. He has been sent to a re-education facility and may or may not be back next week.